




Indie game studio making memorable, gameplay-first experiences.








A first-person multiplayer social deduction game set in medieval times. One player is the Demon, hunting the others in disguise, while the rest must work together to uncover and execute them before the king falls.

You play as a robot who has gone rogue and attempts to infiltrate the EV1L corporation. Use your main power blast to explode enemies, rocket jump, and power the environment while surviving waves of enemy robots.

Studio Director
Joshua Weiss is a software engineer and game developer with experience leading development teams and building scalable systems. With a background in enterprise software at Workday and indie projects across web, mobile, and games, he now leads programming and creative direction at Time Break Studios.

3D Artist & Game Designer
Matthew Teeter is a 3D artist and game designer focused on creating immersive environments and expressive characters. Skilled in modeling, animation, and level design, he brings the worlds of Time Break Studios to life through visual storytelling and atmosphere.

Gameplay & Graphics Programmer
Cameron Walker is a software engineer with experience in Rust, C++, and Linux systems. At Time Break Studios, he focuses on gameplay and graphics programming with an emphasis on performance and reliability.